Manager.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using GSG.NET.Concurrent;
  9. using GSG.NET.LINQ;
  10. using GSG.NET.Logging;
  11. using GSG.NET.Quartz;
  12. using GSG.NET.TCP;
  13. using GSG.NET.Utils;
  14. using GSG.NET.Extensions;
  15. namespace OHVConnector
  16. {
  17. public partial class Manager
  18. {
  19. const byte STX = 0x02;
  20. const byte ETX = 0x03;
  21. const long INIT_CTRL_SYSBYTE = 0x40000000;
  22. long sysbyte = 0;
  23. long ctrl_sysbyte = INIT_CTRL_SYSBYTE;
  24. static Logger logger = Logger.GetLogger();
  25. TsQueue<QueueObject> qQ = new TsQueue<QueueObject>();
  26. TsQueue<OCSMessage> qqW = new TsQueue<OCSMessage>();
  27. TimerTemplate<byte, OCSMessage> quzT3 = new TimerTemplate<byte, OCSMessage>();
  28. TsMap<long, SyncObject> ddReq = new TsMap<long, SyncObject>(); //sync 통신을 위함.
  29. TcpConnector h = new TcpConnector();
  30. Thread _TQ;//pumping queue thread
  31. Thread _TW;//write
  32. Thread _TR;//read
  33. Thread _TLINK;//Linktest
  34. bool ModeActive { get; set; }
  35. bool? inited;
  36. public Config Config { get; set; }
  37. #region Properties
  38. public bool Connected
  39. {
  40. get { return h.Connected; }
  41. }
  42. /// <summary>
  43. /// 연결 시도 가능여부 체크
  44. /// <para>Connect 호출 or 연결중: true</para>
  45. /// <para>최초 or Disconnect 호출: false</para>
  46. /// </summary>
  47. public bool Connecting
  48. {
  49. get { return inited.HasValue ? inited.Value : false; }
  50. }
  51. #endregion
  52. #region Constactor
  53. public Manager()
  54. {
  55. ModeActive = true;
  56. Config = new Config();
  57. quzT3.OnTimeout += _OnTimeout;
  58. h.OnTcpStateChanged += _OnLog;
  59. }
  60. #endregion
  61. #region Connection Method
  62. public void Connect(bool active = false)
  63. {
  64. ModeActive = active;
  65. if (!inited.HasValue)//최초 한번 실행.
  66. {
  67. _TQ = ThreadUtils.Invoke(_ThPullQueue);
  68. inited = false;
  69. }
  70. Assert.IsFalse(inited.Value, "Already connecting");
  71. inited = true;
  72. _TW = ThreadUtils.Invoke(_ThWriteTcp);
  73. _TR = ThreadUtils.Invoke(_ThReadTcp);
  74. _TLINK = ThreadUtils.Invoke(_ThLinkQuz);
  75. _OnLog("OHV CONNECT REQ " + Config);
  76. }
  77. public void Disconnect()
  78. {
  79. //if (inited.HasValue && inited.Value)
  80. if (Connecting)
  81. {
  82. _OnLog("HSMS DISCONNECT REQ " + Config);
  83. inited = false;
  84. quzT3.StopAll();
  85. ThreadUtils.Kill(_TLINK);
  86. ThreadUtils.Kill(_TW);
  87. h.StopListen();//20170720 연결 시도중(passive listening)에 disconnect blocking patch.
  88. ThreadUtils.Kill(_TR);
  89. //h.StopListen(); 20170720
  90. h.CloseSocket();//Kill을 사용할 경우 뒤에 존재해야 한다.
  91. }
  92. }
  93. void _OnDicontd(Exception e)
  94. {
  95. _OnLog("OHV DISCONNECTED");
  96. sysbyte = 0;
  97. ctrl_sysbyte = INIT_CTRL_SYSBYTE;
  98. quzT3.StopAll();
  99. ddReq.Clear();
  100. qQ.Enqueue(new QoNotComm { Arg0 = e });
  101. }
  102. void _OnContd()
  103. {
  104. _OnLog("OHV CONNECTED");
  105. qQ.Enqueue(new QoComm());
  106. }
  107. void TcpConnect()
  108. {
  109. h.Connect(new TcpComm
  110. {
  111. Active = ModeActive,
  112. RetryCnt = 1, //T5를 처리해야 함.
  113. Ip = Config.IpAddress,
  114. PortNo = Config.Port,
  115. T5 = Config.T5,
  116. T6 = Config.T6,//Config.TcpRecdTimeout,
  117. });
  118. if (!h.Connected)
  119. {
  120. if (ModeActive)
  121. _OnLog("T5 TIMEOUT " + Config.ID);
  122. return;
  123. }
  124. _OnContd();
  125. ChgTcpTimeout(true);
  126. //if (ModeActive)
  127. //SendCtrlMsg(1);//무조건 HSMS Active
  128. }
  129. #endregion
  130. private void _OnLog(string obj)
  131. {
  132. qQ.Enqueue(new QoLog { Arg0 = obj });
  133. }
  134. private void _OnTimeout(byte id, OCSMessage msg)
  135. {
  136. if (null == msg)
  137. {
  138. logger.W("T3 [{0}] attachment is null", id);
  139. return;
  140. }
  141. qQ.Enqueue(new QoTimeout { Arg0 = msg });
  142. //_OnLog("T3 TIMEOUT {0}".format(msg.LogHeader));
  143. }
  144. #region Thread Method
  145. readonly object lockLink = new object();
  146. void _ThLinkQuz()
  147. {
  148. for (; ; )
  149. {
  150. try
  151. {
  152. bool waked;
  153. if (Config.LinkOn)
  154. waked = LockUtils.Wait(Config.TLink, lockLink);
  155. else
  156. waked = LockUtils.Wait(lockLink);
  157. if (waked)
  158. continue;//notify: 패킷을 수신할때마다 reset함.
  159. if (Connected)//연결여부와 상관없이 thread가 기동되므로 연결시에만.
  160. {
  161. //SendCtrlMsg(5);
  162. }
  163. }
  164. catch (ThreadAbortException)
  165. {
  166. break;
  167. }
  168. catch (Exception e)
  169. {
  170. logger.E(e);
  171. }
  172. }
  173. }
  174. void _ThWriteTcp()
  175. {
  176. logger.I("Write {0}", ThreadUtils.GetCurrThreadID());
  177. for (; ; )
  178. {
  179. try
  180. {
  181. var v = qqW.Dequeue();
  182. this.TcpWriteMsg(v);
  183. //v.IsRecd = false;
  184. //if (v.AfterMillis > 0)
  185. // LockUtils.Wait(v.AfterMillis);
  186. //if (v.CtrlMsg)
  187. // TcpWriteCtrlMsg(v);
  188. //else
  189. // TcpWriteNormalMsg(v);
  190. }
  191. catch (ThreadAbortException)
  192. {
  193. break;
  194. }
  195. catch (Exception e)
  196. {
  197. logger.E(e);
  198. }
  199. }
  200. }
  201. void _ThReadTcp()
  202. {
  203. for (; ; )
  204. {
  205. try
  206. {
  207. if (!h.Connected)
  208. {
  209. TcpConnect();
  210. continue;
  211. }
  212. ReadSocket();
  213. }
  214. catch (ObjectDisposedException e)
  215. {
  216. TcpError(e);
  217. }
  218. catch (IOException e)
  219. {
  220. TcpError(e);
  221. }
  222. catch (ThreadAbortException)
  223. {
  224. _OnLog("DISCONNECT REQUEST APPLIED " + Config);
  225. TcpError(new IOException("DISCONNECT REQUEST"));
  226. break;
  227. }
  228. catch (Exception e)
  229. {
  230. logger.E(e);
  231. }
  232. }
  233. }
  234. void _ThPullQueue()
  235. {
  236. for (; ; )
  237. {
  238. try
  239. {
  240. var qo = this.qQ.Dequeue();
  241. if (qo is QoRecdUnk)
  242. {
  243. DelegateUtils.Invoke(OnRecdUnk, qo.Arg0, qo.Arg1);
  244. //if (AutoS9Fy)
  245. //{
  246. // var v = qo.Arg0 as SFMessage;
  247. // Send(v.S9Fy);
  248. //}
  249. }
  250. else if (qo is QoComm)
  251. DelegateUtils.Invoke(OnContd, Config.ID);
  252. else if (qo is QoNotComm)
  253. DelegateUtils.Invoke(OnDiscontd, Config.ID, qo.Arg0);
  254. else if (qo is QoLog)
  255. DelegateUtils.Invoke(OnLog, Config.ID, qo.Arg0);
  256. else if (qo is QoRecd)
  257. DelegateUtils.Invoke(OnRecd, qo.Arg0);
  258. else if (qo is QoTimeout)
  259. {
  260. DelegateUtils.Invoke(OnT3Timeout, qo.Arg0);
  261. //if (AutoS9Fy)
  262. //{
  263. // var v = qo.Arg0 as SFMessage;
  264. // Send(MessageSupport.MakeS9FX(9, v));
  265. //}
  266. }
  267. else if (qo is QoSent)
  268. DelegateUtils.Invoke(OnSent, qo.Arg0);
  269. else
  270. Assert.Fail("Unk Object {0}", qo);
  271. }
  272. catch (ThreadAbortException)
  273. {
  274. break;
  275. }
  276. catch (Exception e)
  277. {
  278. logger.E(e);
  279. }
  280. }
  281. }
  282. #endregion
  283. #region Read Method
  284. void ReadSocket()
  285. {
  286. h.ReadByte(); //STX
  287. string revID = string.Empty;
  288. string sendID = string.Empty;
  289. if (ModeActive)
  290. {
  291. revID = h.ReadAscii(2);
  292. sendID = h.ReadAscii(5);
  293. }
  294. else
  295. {
  296. revID = h.ReadAscii(5);
  297. sendID = h.ReadAscii(2);
  298. }
  299. if (!this.Config.ID.Equals(revID))
  300. OnLog(this.Config.ID, $"RevID Not Equals");
  301. var ocsMeg = new OCSMessage();
  302. ocsMeg.RevID = revID;
  303. ocsMeg.SendID = sendID;
  304. ocsMeg.Kind = h.ReadAscii(1).ToEnum<eKind>(eKind.Unknown);
  305. ocsMeg.Tag = h.ReadAscii(4);
  306. ocsMeg.SubCode = h.ReadAscii(3);
  307. //CheckSum 을 해야 하나??
  308. ocsMeg.CheckSum = h.ReadByte();
  309. h.ReadUntil(ETX);
  310. //Todo: 응답으로 온건지 그냥 보낸건지 분류가 필요. = CheckSum 을 저장 했다가 이용하자.
  311. //if (!len.FwBtw(10, MAX_SIZE))
  312. // throw new IOException("HSMS ABNORMAL LENGTH:" + len);
  313. //var head = h.ReadBytes(10);
  314. //var body = h.ReadBytes(len - 10);
  315. ChgTcpTimeout(true);//무언가 받으면
  316. LockUtils.NotifyAll(lockLink);//Linktest thread 변환의 notify
  317. //var v = new OCSMessage { Header = head, Body = body, IsRecd = true };
  318. //v.Decoding();
  319. _OnRecd(ocsMeg);
  320. }
  321. void _OnRecd(OCSMessage recd)
  322. {
  323. //Alive Check Reply
  324. if (recd.Kind == eKind.A && !ModeActive)
  325. {
  326. var reply = new OCSMessage()
  327. {
  328. Id = this.Config.ID,
  329. RevID = recd.SendID,
  330. SendID = this.Config.ID,
  331. Kind = eKind.A,
  332. Tag = recd.Tag,
  333. SubCode = recd.SubCode,
  334. };
  335. Reply(reply);
  336. return;
  337. }
  338. //Send 한 Message 의 Reply 로 판단.
  339. if (this.quzT3.HasId(recd.CheckSum))
  340. {
  341. //Send 목록에서 삭제한다.
  342. this.quzT3.Stop(recd.CheckSum);
  343. this._OnLog($"[Received] - Reply - {recd.LogFormat()}");
  344. return;
  345. }
  346. this.qQ.Enqueue(new QoRecd { Arg0 = recd });
  347. }
  348. void TcpError(Exception e)
  349. {
  350. _OnLog(TcpUtils.GetTcpErrMsg(h.IPClient, e));
  351. h.CloseSocket();
  352. _OnDicontd(e);
  353. LockUtils.Wait(1000);//잠시대기.
  354. }
  355. #endregion
  356. #region Write Method
  357. void TcpWriteMsg(OCSMessage msg)
  358. {
  359. qQ.Enqueue(new QoSent { Arg0 = msg });
  360. this.h.WriteFlush(msg.ToMemoryBuffer().ToBytes);
  361. }
  362. void TcpWriteNormalMsg(OCSMessage nm)
  363. {
  364. //nm.Encoding();
  365. //if (nm.IsPrimary && nm.IsWbit)
  366. // quzT3.StartOnce(Config.T3 * ConstUtils.ONE_SECOND, nm.Systembyte, nm);
  367. //int len = nm.Header.Length + nm.Body.Length + 10;
  368. //var mb = new MemoryBuffer(len);
  369. //mb.AppendBeInt(nm.Length);
  370. //mb.Append(nm.Header);
  371. //mb.Append(nm.Body);
  372. //qQ.Enqueue(new QoSent { Arg0 = nm });
  373. //h.WriteFlush(mb.ToBytes);
  374. }
  375. void TcpWriteCtrlMsg(OCSMessage ctrl)
  376. {
  377. //var mb = new MemoryBuffer(16);
  378. //mb.AppendBeInt(10);
  379. //mb.Append(ctrl.Header);
  380. //bool skip = ctrl.CtrlLinkTest && Config.HideLogLink;
  381. //if (!skip)
  382. // _OnLog(ctrl.LogFormat());
  383. //h.WriteFlush(mb.ToBytes);
  384. }
  385. void SendCtrlMsg(int stype)
  386. {
  387. //Send(new OCSMessage { SType = stype });
  388. }
  389. public void Send(OCSMessage msg, int after)
  390. {
  391. if (after > 0)
  392. TimerUtils.Once(after, Send, msg);
  393. else
  394. Send(msg);
  395. }
  396. public void Send(OCSMessage msg)
  397. {
  398. //msg.Id = Config.ID;
  399. if (!Connected)
  400. {
  401. _OnLog("Send fail not connected" + msg.LogFormat());
  402. return;
  403. }
  404. msg.RevID = Config.HostID;
  405. msg.SendID = Config.ID;
  406. if (this.quzT3.HasId(msg.GetCheckSum()))
  407. {
  408. _OnLog("quzT3 Has ID" + msg.LogFormat());
  409. return;
  410. }
  411. this.quzT3.StartOnce(Config.T3 * ConstUtils.ONE_SECOND, msg.GetCheckSum(), msg);
  412. //if (msg.CtrlMsg)
  413. //{
  414. // if (msg.CtrlSelectReq || msg.CtrlLinkReq)
  415. // {
  416. // msg.Systembyte = Interlocked.Increment(ref ctrl_sysbyte);
  417. // ChgTcpTimeout(false);//select, linktest req
  418. // }
  419. //}
  420. //else
  421. //{
  422. // msg.DeviceId = msg.SessID.HasValue ? msg.SessID.Value : Config.DeviceID;
  423. // if (msg.IsPrimary && msg.NeedSetSysbyte)
  424. // msg.Systembyte = Interlocked.Increment(ref sysbyte);
  425. //}
  426. qqW.Enqueue(msg);
  427. }
  428. /// <summary>
  429. /// 응답을 보낼 때 사용.
  430. /// </summary>
  431. /// <param name="msg"></param>
  432. public void Reply(OCSMessage msg)
  433. {
  434. if (!Connected)
  435. {
  436. _OnLog("Reply fail not connected" + msg.LogFormat());
  437. return;
  438. }
  439. qqW.Enqueue(msg);
  440. }
  441. #endregion
  442. #region HelpMothed
  443. void ChgTcpTimeout(bool infinite)
  444. {
  445. if (h.Connected)
  446. {
  447. if (infinite)
  448. {
  449. if (h.Socket.ReceiveTimeout != Timeout.Infinite)
  450. h.ChangeRecvTimeout(Timeout.Infinite);
  451. }
  452. else
  453. {
  454. if (Config.LinkOn)
  455. h.ChangeRecvTimeout(Config.T6 * ConstUtils.ONE_SECOND);
  456. }
  457. }
  458. }
  459. #endregion
  460. }
  461. }