Manager.cs 17 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using GSG.NET.Concurrent;
  9. using GSG.NET.LINQ;
  10. using GSG.NET.Logging;
  11. using GSG.NET.Quartz;
  12. using GSG.NET.TCP;
  13. using GSG.NET.Utils;
  14. using GSG.NET.Extensions;
  15. namespace OHVConnector
  16. {
  17. public partial class Manager
  18. {
  19. const byte STX = 0x02;
  20. const byte ETX = 0x03;
  21. const long INIT_CTRL_SYSBYTE = 0x40000000;
  22. long sysbyte = 0;
  23. long ctrl_sysbyte = INIT_CTRL_SYSBYTE;
  24. static Logger logger = Logger.GetLogger();
  25. TsQueue<QueueObject> qQ = new TsQueue<QueueObject>();
  26. TsQueue<OCSMessage> qqW = new TsQueue<OCSMessage>();
  27. TimerTemplate<string, OCSMessage> quzT3 = new TimerTemplate<string, OCSMessage>();
  28. TsMap<long, SyncObject> ddReq = new TsMap<long, SyncObject>(); //sync 통신을 위함.
  29. TcpConnector h = new TcpConnector();
  30. Thread _TQ;//pumping queue thread
  31. Thread _TW;//write
  32. Thread _TR;//read
  33. Thread _TLINK;//Linktest
  34. bool ModeActive { get; set; }
  35. bool? inited;
  36. public Config Config { get; set; }
  37. #region Properties
  38. public bool Connected
  39. {
  40. get { return h.Connected; }
  41. }
  42. /// <summary>
  43. /// 연결 시도 가능여부 체크
  44. /// <para>Connect 호출 or 연결중: true</para>
  45. /// <para>최초 or Disconnect 호출: false</para>
  46. /// </summary>
  47. public bool Connecting
  48. {
  49. get { return inited.HasValue ? inited.Value : false; }
  50. }
  51. #endregion
  52. #region Constactor
  53. public Manager()
  54. {
  55. ModeActive = true;
  56. Config = new Config();
  57. quzT3.OnTimeout += _OnTimeout;
  58. h.OnTcpStateChanged += _OnLog;
  59. }
  60. #endregion
  61. #region Connection Method
  62. public void Connect( bool active = false )
  63. {
  64. ModeActive = active;
  65. if ( !inited.HasValue )//최초 한번 실행.
  66. {
  67. _TQ = ThreadUtils.Invoke( _ThPullQueue );
  68. inited = false;
  69. }
  70. Assert.IsFalse( inited.Value, "Already connecting" );
  71. inited = true;
  72. _TW = ThreadUtils.Invoke( _ThWriteTcp );
  73. _TR = ThreadUtils.Invoke( _ThReadTcp );
  74. _TLINK = ThreadUtils.Invoke( _ThLinkQuz );
  75. _OnLog( "OHV CONNECT REQ " + Config );
  76. }
  77. public void Disconnect()
  78. {
  79. //if (inited.HasValue && inited.Value)
  80. _OnLog( "HSMS DISCONNECT REQ " + Config );
  81. inited = false;
  82. quzT3.StopAll();
  83. ThreadUtils.Kill( _TLINK );
  84. ThreadUtils.Kill( _TW );
  85. h.StopListen();
  86. ThreadUtils.Kill( _TR );
  87. h.CloseSocket();//Kill을 사용할 경우 뒤에 존재해야 한다.
  88. }
  89. void _OnDicontd( Exception e )
  90. {
  91. _OnLog( "OHV DISCONNECTED" );
  92. sysbyte = 0;
  93. ctrl_sysbyte = INIT_CTRL_SYSBYTE;
  94. quzT3.StopAll();
  95. ddReq.Clear();
  96. qQ.Enqueue( new QoNotComm { Arg0 = e } );
  97. }
  98. void _OnContd()
  99. {
  100. _OnLog( "OHV CONNECTED" );
  101. qQ.Enqueue( new QoComm() );
  102. }
  103. void TcpConnect()
  104. {
  105. h.Connect( new TcpComm
  106. {
  107. Active = ModeActive,
  108. RetryCnt = 1, //T5를 처리해야 함.
  109. Ip = Config.IpAddress,
  110. PortNo = Config.Port,
  111. T5 = Config.T5,
  112. T6 = Config.T6,//Config.TcpRecdTimeout,
  113. } );
  114. if ( !h.Connected )
  115. {
  116. if ( ModeActive )
  117. _OnLog( "T5 TIMEOUT " + Config.ID );
  118. return;
  119. }
  120. _OnContd();
  121. ChgTcpTimeout( true );
  122. //if (ModeActive)
  123. //SendCtrlMsg(1);//무조건 HSMS Active
  124. }
  125. #endregion
  126. private void _OnLog( string obj )
  127. {
  128. qQ.Enqueue( new QoLog { Arg0 = obj } );
  129. }
  130. private void _OnTimeout( string id, OCSMessage msg )
  131. {
  132. if ( null == msg )
  133. {
  134. logger.W( "T3 [{0}] attachment is null", id );
  135. return;
  136. }
  137. qQ.Enqueue( new QoTimeout { Arg0 = msg } );
  138. _OnLog($"T3 TIMEOUT {msg.LogFormat()}");
  139. }
  140. #region Thread Method
  141. readonly object lockLink = new object();
  142. void _ThLinkQuz()
  143. {
  144. for (; ; )
  145. {
  146. try
  147. {
  148. bool waked;
  149. if ( Config.LinkOn )
  150. waked = LockUtils.Wait( Config.TLink, lockLink );
  151. else
  152. waked = LockUtils.Wait( lockLink );
  153. if ( waked )
  154. continue;//notify: 패킷을 수신할때마다 reset함.
  155. if ( Connected )//연결여부와 상관없이 thread가 기동되므로 연결시에만.
  156. {
  157. //SendCtrlMsg(5);
  158. }
  159. }
  160. catch ( ThreadAbortException )
  161. {
  162. break;
  163. }
  164. catch ( Exception e )
  165. {
  166. logger.E( e );
  167. }
  168. }
  169. }
  170. void _ThWriteTcp()
  171. {
  172. logger.I( "Write {0}", ThreadUtils.GetCurrThreadID() );
  173. for (; ; )
  174. {
  175. try
  176. {
  177. var v = qqW.Dequeue();
  178. this.TcpWriteMsg( v );
  179. //v.IsRecd = false;
  180. //if (v.AfterMillis > 0)
  181. // LockUtils.Wait(v.AfterMillis);
  182. //if (v.CtrlMsg)
  183. // TcpWriteCtrlMsg(v);
  184. //else
  185. // TcpWriteNormalMsg(v);
  186. }
  187. catch ( ThreadAbortException )
  188. {
  189. break;
  190. }
  191. catch ( Exception e )
  192. {
  193. logger.E( e );
  194. }
  195. }
  196. }
  197. void _ThReadTcp()
  198. {
  199. for (; ; )
  200. {
  201. try
  202. {
  203. if ( !h.Connected )
  204. {
  205. TcpConnect();
  206. continue;
  207. }
  208. ReadSocket();
  209. }
  210. catch ( ObjectDisposedException e )
  211. {
  212. TcpError( e );
  213. }
  214. catch ( IOException e )
  215. {
  216. TcpError( e );
  217. }
  218. catch ( ThreadAbortException )
  219. {
  220. _OnLog( "DISCONNECT REQUEST APPLIED " + Config );
  221. TcpError( new IOException( "DISCONNECT REQUEST" ) );
  222. break;
  223. }
  224. catch ( Exception e )
  225. {
  226. TcpError( e );
  227. logger.E( e );
  228. }
  229. }
  230. }
  231. void _ThPullQueue()
  232. {
  233. for (; ; )
  234. {
  235. try
  236. {
  237. var qo = this.qQ.Dequeue();
  238. if ( qo is QoRecdUnk )
  239. {
  240. DelegateUtils.Invoke( OnRecdUnk, qo.Arg0, qo.Arg1 );
  241. //if (AutoS9Fy)
  242. //{
  243. // var v = qo.Arg0 as SFMessage;
  244. // Send(v.S9Fy);
  245. //}
  246. }
  247. else if ( qo is QoComm )
  248. DelegateUtils.Invoke( OnContd, Config.ID );
  249. else if ( qo is QoNotComm )
  250. DelegateUtils.Invoke( OnDiscontd, Config.ID, qo.Arg0 );
  251. else if ( qo is QoLog )
  252. DelegateUtils.Invoke( OnLog, Config.ID, qo.Arg0 );
  253. else if ( qo is QoRecd )
  254. DelegateUtils.Invoke( OnRecd, qo.Arg0 );
  255. else if ( qo is QoTimeout )
  256. {
  257. DelegateUtils.Invoke( OnT3Timeout, qo.Arg0 );
  258. //if (AutoS9Fy)
  259. //{
  260. // var v = qo.Arg0 as SFMessage;
  261. // Send(MessageSupport.MakeS9FX(9, v));
  262. //}
  263. }
  264. else if ( qo is QoSent )
  265. DelegateUtils.Invoke( OnSent, qo.Arg0 );
  266. else
  267. Assert.Fail( "Unk Object {0}", qo );
  268. }
  269. catch ( ThreadAbortException )
  270. {
  271. break;
  272. }
  273. catch ( Exception e )
  274. {
  275. logger.E( e );
  276. }
  277. }
  278. }
  279. #endregion
  280. #region Read Method
  281. void ReadSocket()
  282. {
  283. byte stx = 0x0;
  284. do
  285. {
  286. stx = h.ReadByte(); //STX
  287. //logger.D( $"[OCS] - {stx}" );
  288. }
  289. while ( stx != STX );
  290. string revID = string.Empty;
  291. string sendID = string.Empty;
  292. if ( ModeActive )
  293. {
  294. revID = h.ReadAscii( 2 );
  295. sendID = h.ReadAscii( 5 );
  296. }
  297. else
  298. {
  299. revID = h.ReadAscii( 5 );
  300. sendID = h.ReadAscii( 2 );
  301. }
  302. if ( !this.Config.ID.Equals( revID ) )
  303. OnLog( this.Config.ID, $"RevID Not Equals" );
  304. var ocsMeg = new OCSMessage();
  305. ocsMeg.RevID = revID;
  306. ocsMeg.SendID = sendID;
  307. ocsMeg.Kind = h.ReadAscii( 1 ).ToEnum<eKind>( eKind.Unknown );
  308. if ( ocsMeg.Kind == eKind.M ) //M Command 가변으로 들어 온다.
  309. {
  310. ocsMeg.Tag = h.ReadAscii( 4 );
  311. ocsMeg.SubCode = h.ReadAscii( 3 );
  312. var viaCount = Convert.ToInt16( h.ReadAscii( 4 ) ); //4byte
  313. for ( int i = 0; i < viaCount; i++ )
  314. {
  315. ocsMeg.ViaRouteList.Add( h.ReadAscii( 4 ) );
  316. }
  317. ocsMeg.CheckSum = h.ReadAscii( 1 );
  318. h.ReadUntil( ETX );
  319. }
  320. else
  321. {
  322. ocsMeg.Tag = h.ReadAscii( 4 );
  323. ocsMeg.SubCode = h.ReadAscii( 3 );
  324. //CheckSum 을 해야 하나??
  325. ocsMeg.CheckSum = h.ReadAscii( 1 );
  326. h.ReadUntil( ETX );
  327. }
  328. //Todo: 응답으로 온건지 그냥 보낸건지 분류가 필요. = CheckSum 을 저장 했다가 이용하자.
  329. //if (!len.FwBtw(10, MAX_SIZE))
  330. // throw new IOException("HSMS ABNORMAL LENGTH:" + len);
  331. //var head = h.ReadBytes(10);
  332. //var body = h.ReadBytes(len - 10);
  333. ChgTcpTimeout( true );//무언가 받으면
  334. LockUtils.NotifyAll( lockLink );//Linktest thread 변환의 notify
  335. //var v = new OCSMessage { Header = head, Body = body, IsRecd = true };
  336. //v.Decoding();
  337. _OnRecd( ocsMeg );
  338. }
  339. void _OnRecd( OCSMessage recd )
  340. {
  341. //Alive Check Reply
  342. if ( recd.Kind == eKind.A && !ModeActive ) //자동으로 응답을 보낸다. OCS 가 Active 상태
  343. {
  344. var reply = new OCSMessage()
  345. {
  346. Id = this.Config.ID,
  347. RevID = recd.SendID,
  348. SendID = this.Config.ID,
  349. Kind = eKind.A,
  350. Tag = recd.Tag,
  351. SubCode = recd.SubCode,
  352. };
  353. Reply( reply );
  354. return;
  355. }
  356. if ( recd.Kind == eKind.M && !ModeActive ) //M Code 응답은 없음
  357. {
  358. this.qQ.Enqueue( new QoRecd { Arg0 = recd } );
  359. return;
  360. }
  361. //Send 한 Message 의 Reply 로 판단.
  362. if ( this.quzT3.HasId( recd.CheckSum ) )
  363. {
  364. //Send 목록에서 삭제한다.
  365. this.quzT3.Stop( recd.CheckSum );
  366. this._OnLog( $"[Received] - Reply - {recd.LogFormat()}" );
  367. return;
  368. }
  369. this.qQ.Enqueue( new QoRecd { Arg0 = recd } );
  370. }
  371. void TcpError( Exception e )
  372. {
  373. _OnLog( TcpUtils.GetTcpErrMsg( h.IPClient, e ) );
  374. h.CloseSocket();
  375. _OnDicontd( e );
  376. LockUtils.Wait( 1000 );//잠시대기.
  377. }
  378. #endregion
  379. #region Write Method
  380. void TcpWriteMsg( OCSMessage msg )
  381. {
  382. this.h.WriteFlush( msg.ToMemoryBuffer().ToBytes );
  383. qQ.Enqueue( new QoSent { Arg0 = msg } );
  384. }
  385. void TcpWriteNormalMsg( OCSMessage nm )
  386. {
  387. //nm.Encoding();
  388. //if (nm.IsPrimary && nm.IsWbit)
  389. // quzT3.StartOnce(Config.T3 * ConstUtils.ONE_SECOND, nm.Systembyte, nm);
  390. //int len = nm.Header.Length + nm.Body.Length + 10;
  391. //var mb = new MemoryBuffer(len);
  392. //mb.AppendBeInt(nm.Length);
  393. //mb.Append(nm.Header);
  394. //mb.Append(nm.Body);
  395. //qQ.Enqueue(new QoSent { Arg0 = nm });
  396. //h.WriteFlush(mb.ToBytes);
  397. }
  398. void TcpWriteCtrlMsg( OCSMessage ctrl )
  399. {
  400. //var mb = new MemoryBuffer(16);
  401. //mb.AppendBeInt(10);
  402. //mb.Append(ctrl.Header);
  403. //bool skip = ctrl.CtrlLinkTest && Config.HideLogLink;
  404. //if (!skip)
  405. // _OnLog(ctrl.LogFormat());
  406. //h.WriteFlush(mb.ToBytes);
  407. }
  408. void SendCtrlMsg( int stype )
  409. {
  410. //Send(new OCSMessage { SType = stype });
  411. }
  412. public void Send( OCSMessage msg, int after )
  413. {
  414. if ( after > 0 )
  415. TimerUtils.Once( after, Send, msg );
  416. else
  417. Send( msg );
  418. }
  419. public void Send( OCSMessage msg )
  420. {
  421. //msg.Id = Config.ID;
  422. if ( !Connected )
  423. {
  424. _OnLog( "Send fail not connected" + msg.LogFormat() );
  425. return;
  426. }
  427. msg.RevID = Config.HostID;
  428. msg.SendID = Config.ID;
  429. if ( msg.Kind == eKind.C ) // Control Message 는 페어로 응답이 오지 않는다.
  430. {
  431. qqW.Enqueue( msg );
  432. return;
  433. }
  434. var checkSum = Convert.ToString( msg.GetCheckSum(), 16 ).ToLower();
  435. //logger.D( checkSum );
  436. if ( this.quzT3.HasId( checkSum ) )
  437. {
  438. _OnLog( "quzT3 Has ID" + msg.LogFormat() );
  439. return;
  440. }
  441. this.quzT3.StartOnce( Config.T3 * ConstUtils.ONE_SECOND, checkSum, msg );
  442. //if (msg.CtrlMsg)
  443. //{
  444. // if (msg.CtrlSelectReq || msg.CtrlLinkReq)
  445. // {
  446. // msg.Systembyte = Interlocked.Increment(ref ctrl_sysbyte);
  447. // ChgTcpTimeout(false);//select, linktest req
  448. // }
  449. //}
  450. //else
  451. //{
  452. // msg.DeviceId = msg.SessID.HasValue ? msg.SessID.Value : Config.DeviceID;
  453. // if (msg.IsPrimary && msg.NeedSetSysbyte)
  454. // msg.Systembyte = Interlocked.Increment(ref sysbyte);
  455. //}
  456. qqW.Enqueue( msg );
  457. }
  458. /// <summary>
  459. /// 응답을 보낼 때 사용.
  460. /// </summary>
  461. /// <param name="msg"></param>
  462. public void Reply( OCSMessage msg )
  463. {
  464. if ( !Connected )
  465. {
  466. _OnLog( "Reply fail not connected" + msg.LogFormat() );
  467. return;
  468. }
  469. msg.RevID = Config.HostID;
  470. msg.SendID = Config.ID;
  471. qqW.Enqueue( msg );
  472. }
  473. #endregion
  474. #region HelpMothed
  475. void ChgTcpTimeout( bool infinite )
  476. {
  477. if ( h.Connected )
  478. {
  479. if ( infinite )
  480. {
  481. if ( h.Socket.ReceiveTimeout != Timeout.Infinite )
  482. h.ChangeRecvTimeout( Timeout.Infinite );
  483. }
  484. else
  485. {
  486. if ( Config.LinkOn )
  487. h.ChangeRecvTimeout( Config.T6 * ConstUtils.ONE_SECOND );
  488. }
  489. }
  490. }
  491. #endregion`
  492. }
  493. }