Manager.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580
  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using GSG.NET.Concurrent;
  9. using GSG.NET.LINQ;
  10. using GSG.NET.Logging;
  11. using GSG.NET.Quartz;
  12. using GSG.NET.TCP;
  13. using GSG.NET.Utils;
  14. using GSG.NET.Extensions;
  15. namespace OHVConnector
  16. {
  17. public partial class Manager
  18. {
  19. const byte STX = 0x02;
  20. const byte ETX = 0x03;
  21. const long INIT_CTRL_SYSBYTE = 0x40000000;
  22. long sysbyte = 0;
  23. long ctrl_sysbyte = INIT_CTRL_SYSBYTE;
  24. static Logger logger = Logger.GetLogger();
  25. TsQueue<QueueObject> qQ = new TsQueue<QueueObject>();
  26. TsQueue<OCSMessage> qqW = new TsQueue<OCSMessage>();
  27. TimerTemplate<string, OCSMessage> quzT3 = new TimerTemplate<string, OCSMessage>();
  28. TsMap<long, SyncObject> ddReq = new TsMap<long, SyncObject>(); //sync 통신을 위함.
  29. TcpConnector h = new TcpConnector();
  30. Thread _TQ;//pumping queue thread
  31. Thread _TW;//write
  32. Thread _TR;//read
  33. Thread _TLINK;//Linktest
  34. bool ModeActive { get; set; }
  35. bool? inited;
  36. public Config Config { get; set; }
  37. #region Properties
  38. public bool Connected
  39. {
  40. get { return h.Connected; }
  41. }
  42. /// <summary>
  43. /// 연결 시도 가능여부 체크
  44. /// <para>Connect 호출 or 연결중: true</para>
  45. /// <para>최초 or Disconnect 호출: false</para>
  46. /// </summary>
  47. public bool Connecting
  48. {
  49. get { return inited.HasValue ? inited.Value : false; }
  50. }
  51. #endregion
  52. #region Constactor
  53. public Manager()
  54. {
  55. ModeActive = true;
  56. Config = new Config();
  57. quzT3.OnTimeout += _OnTimeout;
  58. h.OnTcpStateChanged += _OnLog;
  59. }
  60. #endregion
  61. #region Connection Method
  62. public void Connect( bool active = false )
  63. {
  64. ModeActive = active;
  65. if ( !inited.HasValue )//최초 한번 실행.
  66. {
  67. _TQ = ThreadUtils.Invoke( _ThPullQueue );
  68. inited = false;
  69. }
  70. Assert.IsFalse( inited.Value, "Already connecting" );
  71. inited = true;
  72. _TW = ThreadUtils.Invoke( _ThWriteTcp );
  73. _TR = ThreadUtils.Invoke( _ThReadTcp );
  74. _TLINK = ThreadUtils.Invoke( _ThLinkQuz );
  75. _OnLog( "OHV CONNECT REQ " + Config );
  76. }
  77. public void Disconnect()
  78. {
  79. //if (inited.HasValue && inited.Value)
  80. _OnLog( "HSMS DISCONNECT REQ " + Config );
  81. inited = false;
  82. quzT3.StopAll();
  83. ThreadUtils.Kill( _TLINK );
  84. ThreadUtils.Kill( _TW );
  85. h.StopListen();
  86. ThreadUtils.Kill( _TR );
  87. h.CloseSocket();//Kill을 사용할 경우 뒤에 존재해야 한다.
  88. }
  89. void _OnDicontd( Exception e )
  90. {
  91. _OnLog( "OHV DISCONNECTED" );
  92. sysbyte = 0;
  93. ctrl_sysbyte = INIT_CTRL_SYSBYTE;
  94. quzT3.StopAll();
  95. ddReq.Clear();
  96. qQ.Enqueue( new QoNotComm { Arg0 = e } );
  97. }
  98. void _OnContd()
  99. {
  100. _OnLog( "OHV CONNECTED" );
  101. qQ.Enqueue( new QoComm() );
  102. }
  103. void TcpConnect()
  104. {
  105. h.Connect( new TcpComm
  106. {
  107. Active = ModeActive,
  108. RetryCnt = 1, //T5를 처리해야 함.
  109. Ip = Config.IpAddress,
  110. PortNo = Config.Port,
  111. T5 = Config.T5,
  112. T6 = Config.T6,//Config.TcpRecdTimeout,
  113. } );
  114. if ( !h.Connected )
  115. {
  116. if ( ModeActive )
  117. _OnLog( "T5 TIMEOUT " + Config.ID );
  118. return;
  119. }
  120. _OnContd();
  121. ChgTcpTimeout( true );
  122. //if (ModeActive)
  123. //SendCtrlMsg(1);//무조건 HSMS Active
  124. }
  125. #endregion
  126. private void _OnLog( string obj )
  127. {
  128. qQ.Enqueue( new QoLog { Arg0 = obj } );
  129. }
  130. private void _OnTimeout( string id, OCSMessage msg )
  131. {
  132. if ( null == msg )
  133. {
  134. logger.W( "T3 [{0}] attachment is null", id );
  135. return;
  136. }
  137. qQ.Enqueue( new QoTimeout { Arg0 = msg } );
  138. //_OnLog("T3 TIMEOUT {0}".format(msg.LogHeader));
  139. }
  140. #region Thread Method
  141. readonly object lockLink = new object();
  142. void _ThLinkQuz()
  143. {
  144. for (; ; )
  145. {
  146. try
  147. {
  148. bool waked;
  149. if ( Config.LinkOn )
  150. waked = LockUtils.Wait( Config.TLink, lockLink );
  151. else
  152. waked = LockUtils.Wait( lockLink );
  153. if ( waked )
  154. continue;//notify: 패킷을 수신할때마다 reset함.
  155. if ( Connected )//연결여부와 상관없이 thread가 기동되므로 연결시에만.
  156. {
  157. //SendCtrlMsg(5);
  158. }
  159. }
  160. catch ( ThreadAbortException )
  161. {
  162. break;
  163. }
  164. catch ( Exception e )
  165. {
  166. logger.E( e );
  167. }
  168. }
  169. }
  170. void _ThWriteTcp()
  171. {
  172. logger.I( "Write {0}", ThreadUtils.GetCurrThreadID() );
  173. for (; ; )
  174. {
  175. try
  176. {
  177. var v = qqW.Dequeue();
  178. this.TcpWriteMsg( v );
  179. //v.IsRecd = false;
  180. //if (v.AfterMillis > 0)
  181. // LockUtils.Wait(v.AfterMillis);
  182. //if (v.CtrlMsg)
  183. // TcpWriteCtrlMsg(v);
  184. //else
  185. // TcpWriteNormalMsg(v);
  186. }
  187. catch ( ThreadAbortException )
  188. {
  189. break;
  190. }
  191. catch ( Exception e )
  192. {
  193. logger.E( e );
  194. }
  195. }
  196. }
  197. void _ThReadTcp()
  198. {
  199. for (; ; )
  200. {
  201. try
  202. {
  203. if ( !h.Connected )
  204. {
  205. TcpConnect();
  206. continue;
  207. }
  208. ReadSocket();
  209. }
  210. catch ( ObjectDisposedException e )
  211. {
  212. TcpError( e );
  213. }
  214. catch ( IOException e )
  215. {
  216. TcpError( e );
  217. }
  218. catch ( ThreadAbortException )
  219. {
  220. _OnLog( "DISCONNECT REQUEST APPLIED " + Config );
  221. TcpError( new IOException( "DISCONNECT REQUEST" ) );
  222. break;
  223. }
  224. catch ( Exception e )
  225. {
  226. logger.E( e );
  227. }
  228. }
  229. }
  230. void _ThPullQueue()
  231. {
  232. for (; ; )
  233. {
  234. try
  235. {
  236. var qo = this.qQ.Dequeue();
  237. if ( qo is QoRecdUnk )
  238. {
  239. DelegateUtils.Invoke( OnRecdUnk, qo.Arg0, qo.Arg1 );
  240. //if (AutoS9Fy)
  241. //{
  242. // var v = qo.Arg0 as SFMessage;
  243. // Send(v.S9Fy);
  244. //}
  245. }
  246. else if ( qo is QoComm )
  247. DelegateUtils.Invoke( OnContd, Config.ID );
  248. else if ( qo is QoNotComm )
  249. DelegateUtils.Invoke( OnDiscontd, Config.ID, qo.Arg0 );
  250. else if ( qo is QoLog )
  251. DelegateUtils.Invoke( OnLog, Config.ID, qo.Arg0 );
  252. else if ( qo is QoRecd )
  253. DelegateUtils.Invoke( OnRecd, qo.Arg0 );
  254. else if ( qo is QoTimeout )
  255. {
  256. DelegateUtils.Invoke( OnT3Timeout, qo.Arg0 );
  257. //if (AutoS9Fy)
  258. //{
  259. // var v = qo.Arg0 as SFMessage;
  260. // Send(MessageSupport.MakeS9FX(9, v));
  261. //}
  262. }
  263. else if ( qo is QoSent )
  264. DelegateUtils.Invoke( OnSent, qo.Arg0 );
  265. else
  266. Assert.Fail( "Unk Object {0}", qo );
  267. }
  268. catch ( ThreadAbortException )
  269. {
  270. break;
  271. }
  272. catch ( Exception e )
  273. {
  274. logger.E( e );
  275. }
  276. }
  277. }
  278. #endregion
  279. #region Read Method
  280. void ReadSocket()
  281. {
  282. byte stx = 0x0;
  283. do
  284. {
  285. stx = h.ReadByte(); //STX
  286. }
  287. while ( stx != STX );
  288. string revID = string.Empty;
  289. string sendID = string.Empty;
  290. if ( ModeActive )
  291. {
  292. revID = h.ReadAscii( 2 );
  293. sendID = h.ReadAscii( 5 );
  294. }
  295. else
  296. {
  297. revID = h.ReadAscii( 5 );
  298. sendID = h.ReadAscii( 2 );
  299. }
  300. if ( !this.Config.ID.Equals( revID ) )
  301. OnLog( this.Config.ID, $"RevID Not Equals" );
  302. var ocsMeg = new OCSMessage();
  303. ocsMeg.RevID = revID;
  304. ocsMeg.SendID = sendID;
  305. ocsMeg.Kind = h.ReadAscii( 1 ).ToEnum<eKind>( eKind.Unknown );
  306. if ( ocsMeg.Kind == eKind.M ) //M Command 가변으로 들어 온다.
  307. {
  308. ocsMeg.Tag = h.ReadAscii( 4 );
  309. ocsMeg.SubCode = h.ReadAscii( 3 );
  310. var viaCount = Convert.ToInt16( h.ReadAscii( 4 ) ); //4byte
  311. for(int i = 0; i < viaCount; i++ )
  312. {
  313. ocsMeg.ViaRouteList.Add( h.ReadAscii( 4 ) );
  314. }
  315. ocsMeg.CheckSum = h.ReadAscii(1);
  316. h.ReadUntil( ETX );
  317. }
  318. else
  319. {
  320. ocsMeg.Tag = h.ReadAscii( 4 );
  321. ocsMeg.SubCode = h.ReadAscii( 3 );
  322. //CheckSum 을 해야 하나??
  323. ocsMeg.CheckSum = h.ReadAscii(1);
  324. h.ReadUntil( ETX );
  325. }
  326. //Todo: 응답으로 온건지 그냥 보낸건지 분류가 필요. = CheckSum 을 저장 했다가 이용하자.
  327. //if (!len.FwBtw(10, MAX_SIZE))
  328. // throw new IOException("HSMS ABNORMAL LENGTH:" + len);
  329. //var head = h.ReadBytes(10);
  330. //var body = h.ReadBytes(len - 10);
  331. ChgTcpTimeout( true );//무언가 받으면
  332. LockUtils.NotifyAll( lockLink );//Linktest thread 변환의 notify
  333. //var v = new OCSMessage { Header = head, Body = body, IsRecd = true };
  334. //v.Decoding();
  335. _OnRecd( ocsMeg );
  336. }
  337. void _OnRecd( OCSMessage recd )
  338. {
  339. //Alive Check Reply
  340. if ( recd.Kind == eKind.A && !ModeActive ) //자동으로 응답을 보낸다. OCS 가 Active 상태
  341. {
  342. var reply = new OCSMessage()
  343. {
  344. Id = this.Config.ID,
  345. RevID = recd.SendID,
  346. SendID = this.Config.ID,
  347. Kind = eKind.A,
  348. Tag = recd.Tag,
  349. SubCode = recd.SubCode,
  350. };
  351. Reply( reply );
  352. return;
  353. }
  354. //Send 한 Message 의 Reply 로 판단.
  355. if ( this.quzT3.HasId( recd.CheckSum ) )
  356. {
  357. //Send 목록에서 삭제한다.
  358. this.quzT3.Stop( recd.CheckSum );
  359. this._OnLog( $"[Received] - Reply - {recd.LogFormat()}" );
  360. return;
  361. }
  362. this.qQ.Enqueue( new QoRecd { Arg0 = recd } );
  363. }
  364. void TcpError( Exception e )
  365. {
  366. _OnLog( TcpUtils.GetTcpErrMsg( h.IPClient, e ) );
  367. h.CloseSocket();
  368. _OnDicontd( e );
  369. LockUtils.Wait( 1000 );//잠시대기.
  370. }
  371. #endregion
  372. #region Write Method
  373. void TcpWriteMsg( OCSMessage msg )
  374. {
  375. qQ.Enqueue( new QoSent { Arg0 = msg } );
  376. this.h.WriteFlush( msg.ToMemoryBuffer().ToBytes );
  377. }
  378. void TcpWriteNormalMsg( OCSMessage nm )
  379. {
  380. //nm.Encoding();
  381. //if (nm.IsPrimary && nm.IsWbit)
  382. // quzT3.StartOnce(Config.T3 * ConstUtils.ONE_SECOND, nm.Systembyte, nm);
  383. //int len = nm.Header.Length + nm.Body.Length + 10;
  384. //var mb = new MemoryBuffer(len);
  385. //mb.AppendBeInt(nm.Length);
  386. //mb.Append(nm.Header);
  387. //mb.Append(nm.Body);
  388. //qQ.Enqueue(new QoSent { Arg0 = nm });
  389. //h.WriteFlush(mb.ToBytes);
  390. }
  391. void TcpWriteCtrlMsg( OCSMessage ctrl )
  392. {
  393. //var mb = new MemoryBuffer(16);
  394. //mb.AppendBeInt(10);
  395. //mb.Append(ctrl.Header);
  396. //bool skip = ctrl.CtrlLinkTest && Config.HideLogLink;
  397. //if (!skip)
  398. // _OnLog(ctrl.LogFormat());
  399. //h.WriteFlush(mb.ToBytes);
  400. }
  401. void SendCtrlMsg( int stype )
  402. {
  403. //Send(new OCSMessage { SType = stype });
  404. }
  405. public void Send( OCSMessage msg, int after )
  406. {
  407. if ( after > 0 )
  408. TimerUtils.Once( after, Send, msg );
  409. else
  410. Send( msg );
  411. }
  412. public void Send( OCSMessage msg )
  413. {
  414. //msg.Id = Config.ID;
  415. if ( !Connected )
  416. {
  417. _OnLog( "Send fail not connected" + msg.LogFormat() );
  418. return;
  419. }
  420. msg.RevID = Config.HostID;
  421. msg.SendID = Config.ID;
  422. if ( msg.Kind == eKind.C ) // Control Message 는 페어로 응답이 오지 않는다.
  423. {
  424. qqW.Enqueue( msg );
  425. return;
  426. }
  427. var checkSum = Convert.ToString( msg.GetCheckSum(), 16 ).ToLower();
  428. if ( this.quzT3.HasId( checkSum ) )
  429. {
  430. _OnLog( "quzT3 Has ID" + msg.LogFormat() );
  431. return;
  432. }
  433. this.quzT3.StartOnce( Config.T3 * ConstUtils.ONE_SECOND, checkSum, msg );
  434. //if (msg.CtrlMsg)
  435. //{
  436. // if (msg.CtrlSelectReq || msg.CtrlLinkReq)
  437. // {
  438. // msg.Systembyte = Interlocked.Increment(ref ctrl_sysbyte);
  439. // ChgTcpTimeout(false);//select, linktest req
  440. // }
  441. //}
  442. //else
  443. //{
  444. // msg.DeviceId = msg.SessID.HasValue ? msg.SessID.Value : Config.DeviceID;
  445. // if (msg.IsPrimary && msg.NeedSetSysbyte)
  446. // msg.Systembyte = Interlocked.Increment(ref sysbyte);
  447. //}
  448. qqW.Enqueue( msg );
  449. }
  450. /// <summary>
  451. /// 응답을 보낼 때 사용.
  452. /// </summary>
  453. /// <param name="msg"></param>
  454. public void Reply( OCSMessage msg )
  455. {
  456. if ( !Connected )
  457. {
  458. _OnLog( "Reply fail not connected" + msg.LogFormat() );
  459. return;
  460. }
  461. msg.RevID = Config.HostID;
  462. msg.SendID = Config.ID;
  463. qqW.Enqueue( msg );
  464. }
  465. #endregion
  466. #region HelpMothed
  467. void ChgTcpTimeout( bool infinite )
  468. {
  469. if ( h.Connected )
  470. {
  471. if ( infinite )
  472. {
  473. if ( h.Socket.ReceiveTimeout != Timeout.Infinite )
  474. h.ChangeRecvTimeout( Timeout.Infinite );
  475. }
  476. else
  477. {
  478. if ( Config.LinkOn )
  479. h.ChangeRecvTimeout( Config.T6 * ConstUtils.ONE_SECOND );
  480. }
  481. }
  482. }
  483. #endregion
  484. }
  485. }